// TOWN DIALOGUE SCRIPT
//    Town 145: Gebra

begintalkscript;

variables;

short i,j,k,r1,choice;

// Kawas

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 1;
	question = "Kawas";
	text1 = "You meet a sour-faced little man in monk's robes. _I am Kawas._ When you approached, he was performing a complicated stretching exercise.";
	text5 = "Kawas stares at you. His eyes are cold. He doesn't seem to blink.";
	action = INTRO;

begintalknode;
	state = 1;
	nextstate = -1;
	condition = gf(145,6) >= 1;
	question = "_Some monks in the corner of town just attacked me!_";
	text1 = "_Did they? Maybe you had it coming. Maybe you should go, before it's too late._";

begintalknode;
	state = 1;
	nextstate = 2;
	question = "_Greetings._";
	text1 = "He looks at you coldly. _I am in charge of welcoming people to Gebra._";

begintalknode;
	state = 2;
	nextstate = 4;
	question = "_Anything interesting going on in town?_";
	text1 = "_This is a quiet, uninteresting town. Perhaps you should return to Storm Port. It's much more interesting there._";

begintalknode;
	state = 4;
	nextstate = -1;
	question = "_You seem eager for me to return to Storm Port._";
	text1 = "He graces you with an icy smile. _It's a lovely town, with much to offer, and only a short boat ride away too! I'm sure you would find it much more interesting!_ He walks off.";
	action = END_TALK;
	
begintalknode;
	state = 2;
	nextstate = 3;
	question = "_How do you welcome people?_";
	text1 = "_I tell people all the things Gebra has to offer._";

begintalknode;
	state = 3;
	nextstate = -1;
	question = "_What does Gebra have to offer?_";
	text1 = "He looks at you blankly. _Hmm. Come to think of it, we don't have anything to offer. Just some crops. And dull people. Fortunately, it's very easy to return to Storm Port. Why don't you?_ He walks off.";
	action = END_TALK;

// Gebra Person

begintalknode;
	tag = 60;
	state = -1;
	nextstate = 29;
	question = "Gebra Person";
	text1 = "You meet one of Gebra's citizens. Odd. Most people you've met in Valorim aren't this thin or haggard-looking. The person is quite quiet for a few moments, as if having trouble figuring out exactly what is going on.";
	text2 = "Finally, after a long, awkward pause, words emerge. _I am ... a Gebran._";
	text5 = "The Gebran stares at you vacantly, in the way of the people in this town. You don't seem to be making much of an impression.";
	action = INTRO;

begintalknode;
	state = 29;
	nextstate = 30;
	question = "_What trade are you in?_";
	text1 = "You wait while the question percolates through the townsperson's brain. _I ... I farm._";

begintalknode;
	state = 30;
	nextstate = 31;
	question = "_Do you enjoy it?_";
	text1 = "_Farm. Yes, farm. For food._";

begintalknode;
	state = 31;
	nextstate = 32;
	question = "_Are you ok?_";
	text1 = "Another long, confused pause. _Yes. Food. That is what I farm for. And I am busy._";

begintalknode;
	state = 32;
	nextstate = -1;
	question = "_Perhaps you should rest?_";
	text1 = "_Yes. Food. Farm._ The person vacantly wanders off.";
	action = END_TALK;

